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Workshop schedule for MythiCalia 5 (2011) (cancelled)
This is not set in stone; otherkin gathering schedules have
a tendency to... not be. Set schedules, that is. Yanno?
Obviously this is just an outline at this point. If you would like to present a workshop or talk of some kind, email me and I'll pencil you in. Note that this year's schedule includes a full Sunday afternoon and evening!
The site opens at 2 PM Thursday and closes at 12 PM Monday. "Quiet time" every night is 10 PM.
Thursday
2 PM |
Site opens
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Afternoon |
Arrival and camp setup |
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Dinner |
Evening |
Meet and Greet
Who and what is here with us? What do you hope to find this weekend?
Opening ritual/activity |
Friday
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Breakfast |
Morning |
Open slot (TBD) |
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Lunch |
Afternoon |
Open slot (TBD)
Open slot (TBD) |
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Dinner
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Evening |
Low-Key, Off-Key, Kin-Key, Oh-Hell-Just-Throw-Away-the-Key Bardic
Got a song, story, or a poem, or even just a bad joke? Anything
goes! A notebook of faery/elven/otherkin-related selections will be available
to read from if you like.
Sky-viewing circle
Between last quarter and new moon is a great time for some autumn star-gazing. (Weather permitting.) (Baxil) |
Saturday
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Breakfast |
Morning |
Open slot (TBD)
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Lunch |
Afternoon |
Ludi Animarum: Revealing the Self Through Play
Otherkin have an uneasy relationship with role-playing. It can be a powerful tool, but it can also get awkward fast. Is this a space we can and/or should reclaim, and how might we go about that? We'll discuss the social contract issues that hinder roleplaying as a self-discovery tool and whether genuine epiphanies can come from a shared fictional space. I'll share examples of indie RPGs that have come from the foundation of "playing as yourself", as well as RPGs that have successfully tackled religious/spiritual themes. We'll talk about our prior experiences with self-RP, both our own and the ones others have dropped upon us. (Baxil)
Open slot (TBD)
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Dinner |
Evening |
Otherkin RP Alpha Test
Depending on interest, we can follow up on "Ludi Animarum" with a short alpha design of a narrative RPG by/for/about Otherkin (based on feedback and assistance from the first session), somewhere in the space between "shared storytelling" and "guided meditation" and "RPG", and run a playtest. This would be a way to put the first discussion's conclusions into action. With a good set of rules shaping expectations and providing support during play -- and with a group of players willing to agree what they want out of it -- self-RP doesn't have to be a trainwreck! (Baxil)
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Sunday
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Breakfast |
Morning |
Open slot (TBD) |
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Lunch |
Afternoon |
Open slot (TBD)
Open slot (TBD) |
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Dinner |
Evening |
Closing ritual/activity
Debriefing
What worked, what didn't? Feedback for next year's gather, and discussion of plans for other west-coast events. |
Monday
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Breakfast
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Morning |
Breakdown and packing |
12 PM |
Site closes |
12:30 PM? |
"Dead dog" lunch?
Stragglers have a meal at a nearby restaurant before returning to our various home places. |
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